Steam Greenlight was a grand experiment in support for independent PC game developers: a cheap and easy way for creators to get access to the world’s biggest game distribution platform. Unfortunately, it was also a grand failure—for every successfully “greenlit” game that would go on to be a hit, like Stardew Valley or Broforce, it seemed like dozens and dozens of poorly-made and generally undesirable titles got through, many of which were incomplete or cobbled-together from pre-bought assets.
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